![]() But while this deck wants all of these guys, we run fewer copies since we’re trying to get in early damage with the Delvers. Likewise, Bedlam Reveler has 4 toughness to begin with, and the Serpent has 5. It’s also out of Anger of the Gods range, which is a common card for Modern. Also, unlike Spellheart Chimera, Enigma Drake is out of Lightning Bolt range. In this case, we turn it into more of a Delver-type deck, since you really want to have that creature down on Turn One. ![]() It would probably look something like this: But, l ooking at this list, I saw this being easily adapted for Modern. Of course, most of this list wasn't Standard legal for long. Here's a U/R Drake list on MTG Salvation. Here’s what an Amonkhet Standard Enigma Drake Deck would look like. While this sounds like a drawback, in this deck, it’s certainly not! Then, not only does he have prowess, but when he comes into play, he makes you discard your hand and draw three cards. Like the Cryptic Serpent, he also gets cheaper to cast for each instant and sorcery in the graveyard. He's seen play in Standard, Modern and Legacy. Censor is a great permission spell that can also cycle for a card, too!Īnother creature that works well in an Enigma Drake deck is Bedlam Reveler from Eldritch Moon. (Note having 4 toughness saves the Drake from Sweltering Suns!) Standard would also have Anticipate to help filter through our deck to get the right cards, plus Cathartic Reunion and Take Inventory to draw cards and fill our graveyard, too. Sweltering Suns is a version of Anger of the Gods that you can also cycle for a card, so it’s rarely a dead draw. Fiery Temper is particularly good for Lightning Axe, since when you discard it, you can just cast it for its Madness cost. Not only can these spells do some quick damage, but also fill your graveyard. But many solid spells entered Standard such as Magma Spray, Fiery Temper, and Lightning Axe. With Spellheart Chimera, you didn’t have another creature in Standard that could pair so well with him. While he doesn’t have trample, and is a fairly vanilla creature otherwise, that’s a lot of power for a tiny mana investment! ![]() It’s actually fairly easy (especially in Legacy) to get a 6/5 for 2 mana. Even though the Serpent costs 5UU to cast, his cost decreases for each instant or sorcery in your graveyard. This uncommon is actually seeing Legacy play, specifically in Delver of Secrets decks that play a ton of spells already! And it’s for good reason. But, really, it’s the same card as the Chimera, especially when you consider there’s a creature in the same set that has great synergy with it: Cryptic Serpent. This puts it out of range of a lot of burn spells and even some other removal. While the Drake has no trample, it has an extra point of toughness. So, you had to time playing the Chimera correctly. But, a simple Lightning Strike would bring it down. Being a three-mana creature, the Chimera could come down rather quickly and start swinging for some real damage. They also performed decently on Magic Online. They would win a local tournament here and there. Spellheart Chimera decks weren’t exactly top-tier winning lists back in the day, but they were fairly competitive. Whereas the Chimera has 3 toughness and trample, the Drake has 4 toughness, but no trample. Both creatures fly and their power is equal to the number of instant and sorcery cards in your graveyard. So, Enigma Drake from Amonkhet (and Magic 2019) may look very familiar. If you’ve been playing Magic: the Gathering since around the Theros set, you may remember a card called Spellheart Chimera.
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